Feb 28, 2008, 10:32 PM // 22:32 | #1 |
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Why No Official Support For The High Quality Texture Aspect Of Kunt0r's KSMod?
If you aren't sure what I am talking about, basically when you view other people's armor in Outposts and Guild Halls, they are shown in low quality textures, creating an awful low resolution blur, hiding most of the armor's detail. Here is an example:
I hated this, and requested Anet to add an options in the graphics menu allowing us to force high detail armor everywhere. I received no replies so I posted in the mod section of this forum and Kunt0r made this all happen in the way of the KSMod 2.0. http://www.k-u-n-t-z.com/ksmod/ Although I am a great fan of Unreal Tournament, I really dislike the UT99 sound effects aspect of the KSmod (btw I know how to disable the sounds... edit the ini file), so I am asking the specific question "Why is there no official support from Anet for the texture aspect of this mod?" I mean it's not like they would have to do any work... the dll works fine. Last edited by deadman_uk; Feb 28, 2008 at 11:09 PM // 23:09.. |
Feb 28, 2008, 10:41 PM // 22:41 | #2 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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High detail textures require extra downloads to the .dat file. This can be done with -image, but ANet has never posted any support articles that I know of about command switches. They could also force everyone to download all the additional textures in an update. They would likely have more support tickets if they just added a checkbox to enable high detail. Still, it would be a nice feature to add.
You can turn off the sound in KSMod. Last edited by MisterB; Feb 28, 2008 at 11:46 PM // 23:46.. |
Feb 28, 2008, 11:10 PM // 23:10 | #3 |
Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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There's another one...where you put 3 files into same folder as gw.exe and it forces high-res everywhere. Without sounds, and it's not a TexMod Mod. I have it ^_^
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Feb 28, 2008, 11:13 PM // 23:13 | #4 |
Frost Gate Guardian
Join Date: Jun 2006
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I believe it is because low-end graphics cards would have a hard time rendering the high detail textures.
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Feb 28, 2008, 11:36 PM // 23:36 | #5 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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It might have more to do with the number of people in towns vs when your in an explorable area. With up to 100 different people in town and all with high res armor that could prove problematic for some graphic cards as well as those with slower conection speeds.
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Feb 28, 2008, 11:37 PM // 23:37 | #6 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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200 people in town with full textures = geforce4 class or worse graphics cards are likely to grind to a halt due to insufficient gfx memory.
But yeah, it should be an option you could turn on; modern cards would likely handle it. /signed. |
Feb 29, 2008, 12:08 AM // 00:08 | #7 |
Frost Gate Guardian
Join Date: Dec 2006
Profession: R/Me
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All the benefits and issues have been discussed in this thread: http://www.guildwarsguru.com/forum/s...php?t=10221559
I was about to resurrect it and then this thread started. So yeah, it would be nice to have a statement from Gaile, because she posted in the thread. No news since then*. *They're busy working on GW2 |
Feb 29, 2008, 01:08 AM // 01:08 | #8 | |
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Quote:
- 1 Dll file - 1 Ini file Sounds can be turned off by editing the ini (very easy) This isn't a thread about whether or not this is a good idea or not, it has already been suggested by me, it has already been made by Kunt0r (and others so I hear), Gailie has also posted about this and I am just wondering why we haven't heard anything. This won't take Anet long to implement.. all the work has been done, all that's needed is the file to downloaded in the next update and a tick box to be added in the graphics options. For peoples information, I have tried going in an AB area with 50+ people using a Radeon 9200SE, both with the mod and without... and the performance was the same in both. |
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Feb 29, 2008, 09:27 AM // 09:27 | #9 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Why the choice?
Many different characters, with many differently coloured armors mean many separate textures for the computer to process. This can quickly go completely out of hand, and while some systems can handle it, not all can. Why no support from Anet? Because Anet doesn't support mods. Anyone can make a mod, can introduce a bug with it, or can hide something malicious in it, and as Anet doesn't have any control over the mod maker, it also refrains from supporting it. Supporting something takes time, effort, manpower = money. |
Feb 29, 2008, 10:50 AM // 10:50 | #10 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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It would be very easy for ANet to implement this.
However, we should remember that this is the same ANet who apparently did not have resources to fix the "ping of death" bug which simply involved sending an illegal character to another player, thereby crashing his game; or the "teleport to the beginning of any instance anywhere in the game bug", for FOUR MONTHS. I think there isn't a single programmer working full time on GW1. I think support right now consists of a 4-5 hired call staffers in India. And, unfortunately, I think ANet wont bother with improving the game this way, especially as there already exist 3rd party solutions. |
Feb 29, 2008, 01:00 PM // 13:00 | #11 | |
Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Quote:
Instead of saying "I have something better and easier", couldn't you just post up what you're talking about instead of making people ask? |
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Feb 29, 2008, 01:49 PM // 13:49 | #12 | |
Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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Feb 29, 2008, 02:14 PM // 14:14 | #13 | |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Guild Wars 1 isn't exactly orphaned, but it's only getting the absolute minimum of resources - everything else is either being poured into the development of GW2 or is sucked into NCSoft. |
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Feb 29, 2008, 02:29 PM // 14:29 | #14 |
Forge Runner
Join Date: Jan 2006
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I don't know why there is no official support, but you should be asking author of the mod. Anet had nothing to with it.
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Feb 29, 2008, 05:20 PM // 17:20 | #15 | |
Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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Quote:
I don't doubt the ability of their programers or artists, as they have some of the best IMHO. I doubt managements ability to prioritise. This is in no way a "damnit ANet!" post. Just constructive critism. Finish what you started before moving on to the next thing. |
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Feb 29, 2008, 06:08 PM // 18:08 | #16 | |||
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Quote:
Intel Celeron 1.8GHz 256MB RAM Radeon 9200SE Windows XP The above computer is a pile of crap and the game runs the same speed with the mod on as it does without it. You would have to have an extremely bad PC for this to cause any problem for your PC and if you do have this PC, you probably are borderline minimum specs for Guild Wars. This is why I say have the OPTION... O P T I O N!... An Option of having this turned on for people who don't have abysmal PC's, for people WHO HAVE: - OK PC's - Good PC's - Very good PC's - Superb PC's I will repeat again OPTION! meaning you have a choice of whether you want this enabled or disabled in the Guild Wars settings. Quote:
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Last edited by deadman_uk; Feb 29, 2008 at 06:12 PM // 18:12.. |
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Mar 01, 2008, 12:40 AM // 00:40 | #17 |
Jungle Guide
Join Date: Oct 2007
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I'm really indifferent about this, but if we will ever see this, it'll probably be in GW2. I have a feeling that, at this point, actual additions or changes to GW1 will only be for maintenance purposes.
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Mar 01, 2008, 02:28 AM // 02:28 | #18 | |
Forge Runner
Join Date: Jan 2006
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Mar 01, 2008, 04:44 AM // 04:44 | #19 | |
Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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Quote:
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Mar 01, 2008, 08:19 AM // 08:19 | #20 |
Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Is this an allowable to use mod for GW like TEXmod?
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